Livestock cost a little housing and some amenities, but have no other upkeep and do not take up job slots. hive minds need some love with amenities. I would assume this means they lowered the spawn chance for his system. Synths are fully conscious in theory and act as individuals. Having just finished a run using a Progenitor Hive, I have a few thoughts. They act like Xenomorphs. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. They're able to explode into the galaxy very quickly and establish a. They're able to explode into the galaxy very quickly and establish a. Machine Intelligences on the other hand tend to get thrust into galactic politics, not because they have any desire to, just because they're seen as an ideological battleground for the pro-robot materialists and anti-robot spiritualists. 10. Hive minds have always felt boxed into a minor villain role, while simultaneously removing several mechanics that make empires interesting without replacing them with an equivolent. Without me they are a bunch or disparate limbs flailing against each other. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. The Hive Mind is probably the weakest empire type right now. Ascetic is the best civic for hive minds hands down. Transit hubs double that to a total of 10% chance each month. Fluffy-Tanuki • Agrarian Idyll • 10 mo. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. Eternal vigilance. 49 to 5. First we don't need residental districts. This will make amenities production more efficient in early game - Build Autochton monuments. I specifically did not take intelligence. Allow you to stack up amenities quickly and easily. Devouring Swarm is the best tech-setup of the Hive Mind. One medical worker consumes 1 CG, I will neglate the upkeep costs for the building. Really bad unity and amenities. Tend to be independent of resources generation rng. I've been playing as a Hive Mind since 1. Ascetic is fine, but keeping up with amenities is usually not a problem. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. They can not survive with others so they either evacuate or die under others or expatriate the original species. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. Related Topics. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. ago. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. The latter makes more sense, but there isn't in-game evidence for it. I think both Hive Minds and MEs can gain. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. This misses a huge part of Stellaris Hive Minds: Deviancy. I have not tried necrophage hive minds myself yet, but since hive minds can not share planets with other species, I would guess this combination requires a very aggressive playstyle to keep your pops growing. Given that Stellaris is a snowballing game. But the hive mind has evolved to be alone and knows very little of conflict. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. . Here are the best hive mind civics. Many people may think hive-minds being many drones forming a single. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. A lack of amenities negatively affects your stability. Stellaris Suggestions: Hive Mind Civic Ideas. Irrassian isn't even bad for hive minds though. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. However, the only way I have found, for now, is with situation Organic Singularity. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. However! I have been thinking i need to try hive mind soon. the projects in fact arent that expensive, as you only modify a few pops. 0 unless otherwise noted. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Yeah, Hive minds need to be fleshed out more. Maintenance Drones produce amenities, so yes. What do you think about hive minds? I have a great disgust for the hive mind civilisations because they are not compatible with others and they have such a great cohesion, no personality, they are like zombies in some kind. Man, the Hive Minds can use a big overhaul. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. 8 housing). 4 on the Machine World, a total of 1. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. ) Tips for DA: Colonize with your organics so you get double pop growth (organic + assembly)Necro-minds can build necrophyte buildings immediately on their guaranteed worlds (a nominal buff from non-hive necro), and doing so does provide more than enough amenities to counter the livestock unhappiness to maintain good stability, but doing so destroys your livestock food economy. Mar 28, 2022. Hive mind farm planet exploit infinite late game food and soc research. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. DO NOT build them up. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Especially with good traits. This is why hive mind should need consumer goods. I keep only a few drones on amenities (just enough to keep me at 0) and let. Each Researcher generates 4 research in each category per month by default. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. I have met several machine consciousness-es and hive minds that just wanted to get along decently. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. 6 ! Capured from the Orion beta stream. This page was last edited on 11 February 2020, at 18:14. 1 Answer. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). That helps when I'm trying to get to Evolutionary Mastery techs faster. One point more Amenities can push your stability easily as Gestalt for like +30 amenities is +10 stability, but just try to get that number. Devouring Swarm Hive Mind with Energy Issues. 0. Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. Before, I could use Holotheaters to get +10 amenities per entertainer. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. They are not the all-or-nothing type from before, but they still leave a surplus of those. This goes double for Hive minds and Machine Empires. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Infestation hub buildings have local bonuses to food and amenities/stability - the hive mind want their victims happy and content - while slightly decreasing local pop growth on the planet and giving pop growth to the hive mind's planets. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. My favorite empire in stellaris was always hive mind. Reply Snorkle25. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. If I'm going to have a pop work a job, isn't it better to just have 2 pops work the unity job than 1 pop work the clerk job?The need for mineral increases even further if using a lithoid hive. Main question is if I am able to vassalise people as a hive mind. This makes Talented a great trait to have. Stellaris hive minds are a Gestalt Consciousness. Sep 30, 2021. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). 1. One world for a ship building facility. It still takes time for the automatic resettling to happen. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. In later stages your global growth will be faster than one planet. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. The reason I specifically mention it for Hive Minds is that the normal strategy is to fill up your capital with Researchers first to benefit from the +10% job output Capital designation. And the same is true for Machine Intelligences as well. Methone made a suggestion thread about adding more civics to the Hive Minds. Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type. It's 2328, and I don't have the Galactic Wonders Civic yet. Let's assume a factions drones are super welcomed by other empires because they down have happiness. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. In Stellaris a hive mind empire doesn't work like a bee hive or ant colony, which use chemical signals, sent trails,or even certain sounds. Bearing in mind that "Fanatic Purifiers" were originally an AI personality that emerged from a very particular set of government traits, I think it would be not unreasonable to assume that the "Hive Mind" government is intended to replace the "Hive Mind" AI personality- i. What rights can be selected depends on whether the species is the main. #? May 3, 2021. Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. There are different species perks to create extra energy credits as plantoids so you can. Big boosts to growth and resource production make these worlds a straight upgrade from the default worldsnormal empire got OP perks compered to hive lol. That is weak for a Hive Mind already, a default empire would top those numbers. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. Now if they intentionally banned this form of data. I am the brain that controls them. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Look at Traditions. Machine empires are a different story, but the biological Hive Minds are kinda bad. I have a delicate balance of. Hive mind Adviser. Metroplex038 • 1 yr. The second problem is the lack of good civics , the only two good civics are devouring swarm and ascetic (You really want to reduce amenities usage as a hive. In Stellaris 3. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. gestalts do not have factions, and thus, produce less unity. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Loosely based on the Baol precursors and the relationship between certain species of ants and acacia trees. It gives you 20% more amenities production. Hive Minds for some reason seem always have strong fleets. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Think of amenities in machine empires as unit maintenance. ago. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Also you can use the "city district" to get more maintenance drones. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. ago. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. Because of this even machines empires that enjoy autonomy in individuals would still be close enough to a hive mind to be for all intents and purposes a gestalt consciousness. Apart from that, even i with limited hive mind playtime can already see that this origin sounds. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). for the Win in a Galaxy not so far away (it will be HUGE). Rapid expansion and overwhelming force is the name of the gameHive minded lithoids don't get increased average lifespans - and you'd actually be more likely to have a leader die early on you as lithoid. Catalytic Processing Hive Mind. Luckily I started on the edge of the map and quickly found two or three main chokepoints that I fortified, buying myself security from any AI invaders. Maintenance drone gives +4 amenities -- This feels really inefficient. To be any good, however, these pops would have to produce some other resources or bonuses. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. you would need to constantly. A big nerf on Maintenance jobs right at the start of 2. do not produce faction unity). With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. 6 Orion is out. ago. Share. YeetingtonThe3rd • 2 yr. Important because Stellaris is very much a front-loaded game where. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). This. The are a single mind gestalt consciousness. Organic hivemineds are too bad. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. ago. bjamminloe Mar 27 @ 9:37am. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Oct 29, 2021 @ 8:28pm. This page was last edited on 13 April 2017, at 11:37. So I came up with the Behavior System, where you can choose behaviors that will help shape your hive mind, making it more unique, giving it more RP depth, and more unique gameplay. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. You get a spawning pool which is similar to the gene clinic, but takes only one pop. The Stellaris hive mind is a gestalt consciousness though. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. Many Voices. Stellaris Gestalt Civics explained and ranked into a tier list. 3. Or a ring-world later on. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. One mind with many bodies, one mind that decides everything by itself without the need of consensus or deliberation between parts. Strength of Legions is D-tier and next to useless. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. Giving housing, and some amenities. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Large growth tax. Maintenance drone gives +4 amenities -- This feels really inefficient. I mean, why in hell would a hive mind allow an integration at this point when 99,9% of its drones get killed. Ascetic. In that the 2nd is an abstract concept that doesn't necessarily have any relationship whatsoever with the first. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . All robots have been networked into a hive mind of sorts and work together for the betterment of. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. With the change how pops get purged i found a very funny strategy to exploit this. Greetings. 79 which is only a 5. The idea behind the origin seemed to be that it would grow stronger and provide itself more utility as it gained more and more powerful subordinates, and the fact that it can create its own vassals, as a hive mind, makes it seem like this aspect of its overall goal set is. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. In theory a hive mind could totaly intergrate into sociaty. They. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). I also think that an overtuned hivemind can be very strong, however, i dont have much experience with hive minds and didnt test this myself. They turn into cyborgs. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. Hivemind is something you have to start with. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. machines), just like a tradition shift. A big nerf on Maintenance jobs. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. 2. . It’s a lot easier now to actually do so, since the insane need for maintenance depots hive minds used to experience has been removed, thanks to hive districts granting maintenance drone jobs. ago Maintenance Drones produce amenities, so yes. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. They didn't have the ethic attraction boost and instead had more unity. I am playing a Hive Mind race so no consumer goods needed, not even for my food. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. I do have quite some experience in Stellaris, but this is the first time I approach this kind of setup. thank god you were a hive, -50% happiness is crippling for anyone else. Fungalloid hive minds get amenities from their unity buildings. We have evolved for some level of conflict. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops. 8 per Job, or from 6 to 7. I love how the game started out in 1. If you need amenities, just build a Nexus District. ago. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Parallel growth is almost always worth it unless your species is over-saturated already. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. . Hive Mind Ideas. Ascetic is a must pick because Amenities are a pain to deal with for HM and there are literally no other good civics. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. Jewbacca1991 • 3 yr. Business, Economics, and Finance. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. The usual away around low-habitability. I recommend checking out his suggestion. Hive minds work for me, but machine pre-ftl is kind of gash. Related Topics. At least until you need the planets for actual resources. 3/100 or . Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Con. 2- Synths are machine hiveminds that live in your empire that only become a civilization. As they stand at the moment, Hive Minds are pretty dry in terms of content. DO NOT build them up. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. Ascetic mitigates your needs by reducing amenity usage. Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. 84. This does, in fact, make them plural, rather than singular. Nexus Districts are the Machine Empire equivalent of City Districts. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Species rights determined how species are treated in an empire. The Zerg are a hive mind, though, and their deal is that they would have both genetic and psionic ascension paths at once, which wouldn't be possible in Stellaris. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. Part 1: The Dynamics, They Are a Changin'. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. " This certainly isn't entirely without merit. Which, like all other genocidal civics, is top tier. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. The hive mind remains intact. My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. Leaders are one of the best parts of playing as a hive mind. However, if the amenities deficit is small you're often better off just eating the penalty. Unlike normal factions, there moods are not linked directly to pops - so Gestalts still enjoy the benefits of not worrying about pop happiness or political power. Just beware that they do have some late-game issues, as they need to pay for their population growth which gets really expensive in the late-game compared to organics that just get their growth for free. Big cyberpunk fan, but i dont like cyborg hive minds. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. Another way to think of a hive mind might be that you have a species of. The most you can do, if you go genetic. 75/100. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. So an idea I've seen floating around here is as follows: "All Hive Minds feel the same. You need the genetics tree to “un-hivemind” them. 20. A single organism, where every part that *looks* independent is really no more independent than our fingers. If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. "I would definitely like a more individualistic hivemind as it would be great for role play. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. ago. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. 8 free (compared to 20. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. Enabling happiness and consumer goods for Gestalt Consciousness seems quite completely opposite to the design IMO. I'm in a situation where I had conquered a 28-pop primitive world within the first 10 years in the game. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. Hives, as organic pops, suffer all habitability penalties. Elitewrecker PT Mar 27 @ 11:26am. )Stellaris 3. They are. Charismatic is a strong trait if you still have problem with amenities (which I usually do). Nexus Districts are the Machine Empire equivalent of City Districts. Which gets smaller the more techs/traditions you research. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. You will basically never run out of maintenance drone job positions. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. If they are hive pops of another empire, they can be used in jobs. However, I have some questions. 3, Hive Minds could release vassals if they had non-hive pops in their empire. None. Galactic force projection galactic wonders, master builders and hive worlds. Keep your amenities positive and disable as many maintenance drones as you can. We want to have only enough of stay over 50% stability. It will create some Maintenance Drone jobs & they will produce amenities. Methone. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. Anyway, it didn't take long before I realized that it's an awful trait for hive minds in 2. Reply. But hiveminds do have one big weakness, which is having the worst researchers in the game. #3. While not lighting the world on fire. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. ago. Charismatic, Aesthetic, those are very much god tier for amenities. Lets dive in!Chapters:0:00 Intro0:10 F tier2:48 C tier5:14 B ti. Jump to latest Follow Reply. With a hive mind, there's no equivalent. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there.